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Low Poly Sword

As a challenge to myself and to solidify my knowledge in the production of a game ready asset, I attempted to create a ‘game ready’ sword in one sitting. To create the filigree detailing seen on the cross-guard and rain guard I utilized Mike Climer’s method presented at the 2017 ZSummit presentation Weapons of Destiny 2 with Bungie.

The final tri count was 390.

Above: Rendered using Iray in Substance Painter

Above: Screenshots demonstrating asset in UE4

SwordRender.jpg

Above: Zbrush BPR render with the hilt painted over in Photoshop to test the final look

Above: Textures created in Substance Painter

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